Wolf Games

Wolf Games

3 open positions available

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WG

Software Engineer, AI Web Game

Wolf GamesAnywhereContract
View Job
Compensation$120K - 200K a year

Transform prototypes into scalable, production-ready web games and build shared infrastructure for multiple titles. | Requires 3+ years experience in web-based games, proficiency in JavaScript/TypeScript, and experience with web game frameworks and platform integrations. | Software Engineer Remote (U.S. time zones) About Wolf Games Wolf Games is building the platform for generative entertainment universes — living, ever-expanding worlds where creators, players, and AI collaborate in real time. Our first universe, Public Eye, turns everyone into a detective. Across a suite of crime-solving games, players collect evidence, crack cases, and rise through the ranks of a connected detective program. We're creating a future where game development and player experience are tightly connected through intelligent systems that learn, adapt, and surprise. About the role We're looking for a Software Engineer to turn promising prototypes into polished, production-ready games. This is a role for someone who can take the creative spark from our rapid prototyping pipeline and build it into robust, scalable systems that ship to players across our growing portfolio of titles. You will own the journey from prototype to production. You'll build the shared infrastructure and game systems that provide value across all of our titles, then adapt and extend them for each new game we launch. You'll work with modern AI-assisted development workflows to move fast without sacrificing quality, and you'll help define the technical patterns that let a small team punch above its weight. This isn't siloed feature work — you'll touch every layer of our games, from core gameplay systems to platform integrations to the tooling that accelerates our entire team. You'll think holistically about how the code you write today enables the games we'll build tomorrow. You will report to the CTO and work closely with engineering, design, and creative leadership to: • Take validated prototypes from concept stage to production-ready games, refactoring exploratory code into maintainable, performant systems. • Build and maintain shared game infrastructure — progression systems, save/load, analytics integration, platform APIs — that accelerates development across all titles. • Adapt core systems to the unique requirements of each new game, balancing reusability with the flexibility to support diverse gameplay experiences. • Collaborate with the Creative Engineer to establish clear technical handoff processes, ensuring promising prototypes have a smooth path to production. • Leverage AI-assisted development tools to accelerate implementation while maintaining code quality and architectural coherence. • Integrate with distribution platforms, ad networks, and third-party services to maximize reach and revenue across our portfolio. • Identify opportunities to extract reusable components from production games back into shared libraries, continuously improving our development velocity. • Contribute to technical decision-making around architecture, tooling, and process as we scale our game portfolio. What you'll bring • 3+ years of experience building and shipping web-based games or interactive experiences, with strong proficiency in TypeScript/JavaScript. • Hands-on experience with modern web game frameworks (Pixi.js, Phaser, Three.js) and a deep understanding of browser performance optimization. • Fluency with AI-assisted development workflows — you use tools like Claude, Copilot, or similar to accelerate your work and are excited about where this is heading. • A track record of building systems that scale across multiple products or projects, with an eye for the right level of abstraction. • Experience integrating with platform APIs, analytics services, ad networks, or other third-party systems in a production context. • Strong fundamentals in software architecture, with the judgment to know when to build for reuse and when to ship fast. • Comfort working across the stack — you can debug a gameplay feel issue as readily as a backend integration problem. • Excellent collaboration skills, with experience working closely with designers, artists, and product stakeholders. • A pragmatic, ownership-oriented mindset — you care about shipping great games, not just writing elegant code. Nice to have • Experience with real-time multiplayer, leaderboards, or social features in web games. • Familiarity with cloud infrastructure (GCP, AWS) and CI/CD pipelines for web deployments. • Background in mobile web or hybrid app development. • Experience working in a fast-paced startup or small studio environment. Why Wolf Games We are a small, creative, and collaborative team that values curiosity, craftsmanship, and experimentation. We believe small wins lead to big wins — and that the right systems, built by the right people, can let a small team create an outsized portfolio of great games. If you're excited to build the foundation for a new kind of game studio, we'd love to hear from you.

JavaScript
TypeScript
Web game frameworks (Pixi.js, Phaser, Three.js)
Verified Source
Posted 17 days ago
Wolf Games

Software Engineer, AI Web Game

Wolf GamesAnywhereFull-time
View Job
Compensation$120K - 200K a year

Transform prototypes into production-ready web games and build scalable shared infrastructure. | Requires 3+ years of experience in web-based game development, proficiency in JavaScript/TypeScript, and experience with web game frameworks and platform integrations. | Software Engineer Remote (U.S. time zones) About Wolf Games Wolf Games is building the platform for generative entertainment universes — living, ever-expanding worlds where creators, players, and AI collaborate in real time. Our first universe, Public Eye, turns everyone into a detective. Across a suite of crime-solving games, players collect evidence, crack cases, and rise through the ranks of a connected detective program. We're creating a future where game development and player experience are tightly connected through intelligent systems that learn, adapt, and surprise. About the role We're looking for a Software Engineer to turn promising prototypes into polished, production-ready games. This is a role for someone who can take the creative spark from our rapid prototyping pipeline and build it into robust, scalable systems that ship to players across our growing portfolio of titles. You will own the journey from prototype to production. You'll build the shared infrastructure and game systems that provide value across all of our titles, then adapt and extend them for each new game we launch. You'll work with modern AI-assisted development workflows to move fast without sacrificing quality, and you'll help define the technical patterns that let a small team punch above its weight. This isn't siloed feature work — you'll touch every layer of our games, from core gameplay systems to platform integrations to the tooling that accelerates our entire team. You'll think holistically about how the code you write today enables the games we'll build tomorrow. You will report to the CTO and work closely with engineering, design, and creative leadership to: • Take validated prototypes from concept stage to production-ready games, refactoring exploratory code into maintainable, performant systems. • Build and maintain shared game infrastructure — progression systems, save/load, analytics integration, platform APIs — that accelerates development across all titles. • Adapt core systems to the unique requirements of each new game, balancing reusability with the flexibility to support diverse gameplay experiences. • Collaborate with the Creative Engineer to establish clear technical handoff processes, ensuring promising prototypes have a smooth path to production. • Leverage AI-assisted development tools to accelerate implementation while maintaining code quality and architectural coherence. • Integrate with distribution platforms, ad networks, and third-party services to maximize reach and revenue across our portfolio. • Identify opportunities to extract reusable components from production games back into shared libraries, continuously improving our development velocity. • Contribute to technical decision-making around architecture, tooling, and process as we scale our game portfolio. What you'll bring • 3+ years of experience building and shipping web-based games or interactive experiences, with strong proficiency in TypeScript/JavaScript. • Hands-on experience with modern web game frameworks (Pixi.js, Phaser, Three.js) and a deep understanding of browser performance optimization. • Fluency with AI-assisted development workflows — you use tools like Claude, Copilot, or similar to accelerate your work and are excited about where this is heading. • A track record of building systems that scale across multiple products or projects, with an eye for the right level of abstraction. • Experience integrating with platform APIs, analytics services, ad networks, or other third-party systems in a production context. • Strong fundamentals in software architecture, with the judgment to know when to build for reuse and when to ship fast. • Comfort working across the stack — you can debug a gameplay feel issue as readily as a backend integration problem. • Excellent collaboration skills, with experience working closely with designers, artists, and product stakeholders. • A pragmatic, ownership-oriented mindset — you care about shipping great games, not just writing elegant code. Nice to have • Experience with real-time multiplayer, leaderboards, or social features in web games. • Familiarity with cloud infrastructure (GCP, AWS) and CI/CD pipelines for web deployments. • Background in mobile web or hybrid app development. • Experience working in a fast-paced startup or small studio environment. Why Wolf Games We are a small, creative, and collaborative team that values curiosity, craftsmanship, and experimentation. We believe small wins lead to big wins — and that the right systems, built by the right people, can let a small team create an outsized portfolio of great games. If you're excited to build the foundation for a new kind of game studio, we'd love to hear from you.

JavaScript
TypeScript
Web game frameworks (Pixi.js, Phaser, Three.js)
Verified Source
Posted 17 days ago
WG

UI Designer, AI Mobile Game

Wolf GamesAnywhereFull-time
View Job
Compensation$83K - 104K a year

Design user interfaces and player experiences for mobile games, create wireframes and prototypes, collaborate with designers and engineers, and maintain design consistency. | 3+ years of UI/UX design experience in mobile games or apps, proficiency with design tools, understanding of game UI and accessibility, and ability to work in a fast-paced startup environment. | Company Overview Wolf Games is a cutting-edge studio leveraging AI to expand beloved content worlds into full-fledged universes across games, podcasts, newsletters, and vertical video. Our founders have a rich history of creating hit TV series, leading media groups at Twitter and NextVR, and building genre-defining generative art platforms. We're at the forefront of combining innovative AI technologies with creative industries to redefine interactive storytelling. Our flagship title, Public Eye, an AI-driven crime game, launches later this year. Job Description We are seeking a contract-to-hire UI Designer to support our team in developing the interface and player experience. You'll translate design concepts, game mechanics, and AI-driven features into intuitive, engaging, and visually polished screens. You'll collaborate with game designers, engineers, and artists to ensure every interaction feels seamless, accessible, and fun. This role will be contract-to-hire, starting at 40 hours per week for 90 days, at which point we can mutually assess fit and the team's needs going forward. What You'll Be Doing • Designing user interfaces for mobile gameplay, menus, HUDs, and onboarding flows • Creating wireframes, prototypes, and final production assets for iOS and Android • Collaborating with game designers to integrate AI-driven features in a player-friendly way • Establishing and maintaining a consistent visual language and design system • Conducting quick usability checks and iterating based on feedback and data • Delivering pixel-perfect assets and documentation for implementation by engineers What We're Looking For • 3+ years of UI/UX design experience, ideally in mobile games or apps • Strong portfolio showcasing mobile UI design and interactive prototypes • Proficiency with design tools (Figma, Sketch, Adobe XD, Photoshop/Illustrator) • Understanding of game UI conventions, accessibility, and usability best practices • Ability to move fast, iterate, and adjust in a startup-like environment • Bonus: Experience with animation/motion graphics, or AI-driven design Benefits • Competitive Compensation: The base pay for this role is $40-50 per hour, depending on experience, with a planned 40 hours per week. We highly value transparency and offering competitive pay, based on current market research and employee experience level. • Flexible Work Environment: Enjoy the flexibility and adventure that comes from being self-directed at a startup. • Remote Work: 100% fully remote position. • Professional Growth: Opportunity to establish the product management practice at Wolf Games and lead the group as it expands. • Innovative Technologies: Work with the latest generative AI technologies and self-defining software. Additional Information • Start Date: Position available immediately. • Reporting Structure: This role reports to a more senior UX/UI Designer on the team. • Work Authorization: Applicants must have authorization to work in their country of residence, as we are a fully remote company. • Equal Opportunity Employer: Wolf Games is committed to creating an inclusive environment for all employees and is proud to be an equal opportunity employer. We encourage candidates from all backgrounds to apply. Join us at Wolf Games and be part of a team that's redefining the boundaries of content and technology. If you're passionate about innovation and eager to make a significant impact across diverse product lines, we'd love to hear from you!

UI/UX Design
Mobile Game UI
Figma
Sketch
Adobe XD
Photoshop
Illustrator
Game UI Conventions
Accessibility
Usability
Animation/Motion Graphics
AI-driven Design
Verified Source
Posted 5 months ago

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