2 open positions available
Design and implement AAA-level UI systems for video games, collaborating with artists and developers, and optimizing for performance and quality. | Minimum 5 years of C++ experience, knowledge of Unreal Engine, extensive UI development across platforms, and strong debugging and profiling skills. | People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier. Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo. Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés. Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-gardistes du secteur, afin de créer la prochaine génération de jeux d'action pour les joueurs du monde entier. Si vous nous rejoignez dans cette aventure, vous aurez la chance de perfectionner votre art, d'élargir vos connaissances et de travailler aux côtés des meilleurs du marché afin de créer des expériences uniques et inoubliables pour les joueurs du monde entier. People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what's possible in game development. Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects. With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. If you join us on this journey, you'll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere. Job Description • Collaborer avec des artistes, des concepteurs et des développeurs de jeu afin de créer des fonctionnalités de pointe et d'améliorer l'expérience des joueurs. • Travailler en étroite collaboration avec d'autres développeurs d'interface utilisateur et concepteurs de jeu pour mettre en place des processus de prototypage efficaces. • Peaufiner les prototypes d'interface utilisateur pour les amener au niveau AAA en faisant preuve d'un grand souci du détail, particulièrement en matière de conformité, d'accessibilité et de disposition. • Écrire des codes propres, efficaces et maintenables. • Tester, déboguer, profiler et optimiser la mise en Å“uvre des éléments. • Créer une documentation de conception conforme aux normes de l'équipe. • Participer activement aux examens du code. • Concevoir et mettre en Å“uvre de nouveaux systèmes d'interface utilisateur et itérer les systèmes existants. • Collaborate with artists, designers and gameplay developers to work on cutting-edge features, improving player experience. • Work closely with other UI developers and game designers to organize effective prototyping process. • Polish UI prototypes to AAA level with attention to detail, especially with compliance, accessibility and layout. • Write clean, efficient, and maintainable code. • Test, debug, profile and optimize implementations. • Create design documentation according to Team Standards. • Actively attend to code review. • Design and implement new UI systems, and iterate on existing ones. Qualifications • Au moins 5 ans d'expérience en programmation C++. • Connaissance du moteur Unreal Engine et expérience avec celui-ci. • 5 ans d'expérience dans le développement et la mise à l'essai de fonctionnalités pour l'interface utilisateur sur plusieurs plateformes. • Connaissance du rendu, de la segmentation, de la mise en réseau et d'autres systèmes ayant une incidence sur la qualité et la performance. • Connaissance des techniques d'optimisation avec UMG. • Fortes compétences en débogage et profilage. • Capacité à écrire des codes solides, fiables et efficaces. • Fortes compétences en communication orale et écrite en anglais. • Esprit d'équipe et ouverture. • Forte éthique de travail et motivation personnelle. • Passion les jeux vidéo et leur création. • La maîtrise de l'anglais est une exigence du poste, compte tenu des interactions régulières avec nos intervenants et partenaires situés hors Québec. Atouts • Connaissances en matière de conception liée à l'interface utilisateur et à l'ergonomie. • Expérience d'un titre AAA publié. • Connaissance de JIRA, Swarm et Perforce. • Baccalauréat (ou niveau d'études supérieur) en informatique ou dans une discipline similaire (physique, mathématiques, génie électronique, etc.). • At least 5 years C++ programming experience • Knowledge and experience of Unreal Engine • Must have 5 years experience with developing and testing UI features across multiple platforms • Knowledge of rendering, threading, networking and other systems impacting quality and performance • Understanding of UMG optimization techniques • Strong debugging and profiling skills • Ability to write solid, reliable, efficient code • Strong verbal and written communication skills in English • Open-minded team player attitude • Strong work ethic and self-motivated • Passionate about playing and making video games • Proficiency in English is required for this position, as the role involves regular communication with international colleagues, partners, and stakeholders based outside of Québec. Nice to have • Knowledge of design relating to user-interface and ergonomics • Shipped AAA title experience • JIRA, Swarm and Perforce Knowledge • BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.) Additional Information Canada • Un ensemble d'avantages sociaux payés à 100 % par PCF. La compagnie d'assurance rembourse les réclamations à 100 % (jusqu'à 1000 $ de services par année, en plus d'une couverture familiale ou individuelle). • Une couverture dentaire complète, y compris les soins dentaires majeurs et l'orthodontie. • La cotisation égale au REER à hauteur de 4 % avant déductions fiscales, 100 % acquis dès le premier jour. • Une semaine de congé payé pendant les vacances d'hiver. • 20 jours de congé payé et 5 jours de congé de maladie payé. • Des séances gratuites de soins virtuels de santé et de bien-être mental, incluses dans le régime pour les membres et leurs personnes à charge. • Des occasions de développement personnel et la possibilité d'Å“uvrer dans un environnement mondial. • L'occasion de travailler au sein d'une équipe créative avec des personnes passionnées par ce qu'elles font. Canada • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage). • Full Dental coverage, including major dental and orthodontics. • 4% RRSP matching before tax deductions, 100% vested on day 1. • Paid week off during Winter Holidays. • 20 paid vacation days and 5 paid sick days. • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents. • Personal development opportunities and ability to work in a global environment. • Work in a creative team with people full of passion for what they do.
Produce and maintain high-quality UI art assets aligned with the game's artistic direction, collaborate with cross-functional teams, and support documentation and R&D. | Strong UI art portfolio, experience shipping at least one AAA title, proficiency in Figma and Adobe Creative Suite, deep understanding of UI/UX and art principles, and excellent communication skills. | People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development. Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects. With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere. Job Description Artistic Direction and Quality • Maintain the artistic direction and visual quality aligned with the project’s universe and vision. • Produce high-quality UI art that is technically optimized and aesthetically consistent with the game’s visual style. • Craft static and dynamic user interfaces that clearly communicate information and actions while delivering an engaging and intuitive user experience. Production & Deadlines • Translate wireframes into polished assets that meet technical specifications and deadlines. • Create and maintain detailed documentation outlining the UI’s visual language, including color theory, typography, iconography, visual hierarchy, and motion design—from concept through implementation and iteration. • Support bug fixing and contribute to R&D documentation and case studies in the internal knowledge base. Feedback Integration • Actively participate in design and art reviews, adapting and implementing feedback from leads and peers in a professional manner. • Provide constructive input to elevate the overall visual quality of UI elements. Collaboration & Communication • Engage in knowledge sharing across teams and departments. • Collaborate closely with UX Designers, Game Designers, Producers, and other stakeholders to prioritize and refine the visual direction of new and existing UI content. • Develop and maintain project-specific style guides and high-fidelity asset libraries to ensure consistency, scalability, and cross-team efficiency. • Participate in R&D initiatives to explore and integrate new techniques into pipelines and workflows. • Occasionally assist with recruitment efforts and onboarding of new team members. Qualifications • Strong portfolio demonstrating UI expertise. • At least one AAA title shipped. • Solid understanding of foundational art and design principles: shape, form, texture, value, color, typography, and layout. • Deep understanding of UI/UX principles and conventions. • Skilled in applying accessibility best practices (color contrast, scale, typography, etc.). • Advanced proficiency in Figma and other wireframing/prototyping tools. • Strong knowledge of Adobe Creative Suite. • Excellent knowledge of industry-standard software packages for modeling, high-poly sculpting. • Proven understanding of UI design in games across multiple genres and platforms. • Excellent verbal and written communication skills in English. • Self-motivated and adaptable to new tools, styles, and workflows. • Strong collaborative and problem-solving skills across departments. Nice to have • Previous experience with Maya. • Lua scripting and integration within UI systems. Additional Information What we offer: • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage). • Full Dental coverage, including major dental and orthodontics. • 4% RRSP matching before tax deductions, 100% vested on day 1. • Paid week off during Winter Holidays. • 20 paid vacation days and 5 paid sick days. • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents. • A competitive salary and performance-based annual bonuses. • Personal development opportunities and ability to work in a global environment. • Work in a creative team with people full of passion for what they do.
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