2 open positions available
Develop and lead architecture for space mission software including ground and flight systems. | Requires 15+ years in aerospace or mission-critical software, expertise in C/C++, Python, embedded Linux, and NASA cFS, with security clearance eligibility. | Principal Software Engineer – Space Systems Location: Greater Denver, CO (on-site 3–5 days/week) Salary: $160k–$195k + bonus + benefits + relocation A fast-growing space-technology company is seeking a Principal Software Engineer to lead architecture and development of ground and flight software for lunar and deep-space missions. This is a high-impact role influencing technical direction across multiple mission programs. What You’ll Do • Lead architecture decisions and guide software best practices across the organization. • Develop flight software (cFS, embedded Linux), ground systems (Python, modern web frameworks), and cloud/embedded ML or autonomy systems. • Own full lifecycle delivery: requirements, development, testing, integration, and ops. • Provide technical proposals, estimates, and cross-team coordination. • Mentor and uplift junior engineers. What We’re Looking For • 15+ years in spacecraft, mission control, or complex aerospace software systems. • Expertise in C/C++ and Python. • Experience with embedded Linux, real-time/flight software, and preferably NASA cFS. • Knowledge of cloud services (AWS), containerization, version control, and Agile processes. • Ability to collaborate with multidisciplinary teams and operate within rigorous engineering standards. • U.S. Citizenship and eligibility for a Security Clearance; must meet export-control requirements. Benefits • Competitive compensation + signing bonus • Health insurance • 401(k) • Flexible time off • Quarterly incentives • Relocation support
Design and prototype user-centric interfaces for immersive XR platforms and conduct usability research to enhance user experience. | Requires proven UX design experience in immersive technologies with a strong portfolio, proficiency in Figma, and knowledge of WebXR. | Role Overview We are seeking a seasoned UX Designer (contractor) to work with our remote team at FS Studio, an immersive technology company specializing in XR solutions for enterprise and Industry 4.0 applications. In this role, you will craft intuitive and immersive user experiences for XR applications, digital twins, and real-time 3D environments. Your work will directly impact how users interact with complex systems in virtual spaces. Contract hours and duration vary based on project needs. Key Responsibilities • Design user-centric interfaces for XR platforms, including AR/VR/WebXR, and 3D simulation environments. • Collaborate with cross-functional teams to translate requirements into engaging user experiences. • Plan and conduct user research, competitor analysis, and usability testing to inform design decisions. • Interpret quantity and qualitative feedback. • Conduct usability surveys and testing. • Create user stories, personas, flowcharts, and storyboards. • Develop wireframes, prototypes, and user flows that enhance usability. • Stay updated on the latest UX trends and technologies in immersive environments. Required Qualifications • Proven experience in UX design in immersive technologies. • Strong portfolio showcasing design projects for XR/AR/VR and 2/3D applications. • Proficiency in design tools like Figma. • Knowledge of WebXR and responsive design for various devices. • Understanding of user-centered design principles and best practices. • Excellent communication and collaboration skills. Preferred Qualifications • Experience with Unity or Unreal Engine. • Familiarity with 3D modeling tools.
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