$1K - 250K a year
Design and refine game mechanics and levels, collaborate with creative teams, and prototype gameplay concepts for a politically satirical indie game.
Experience in 2D/3D game mechanics design, strong creativity, and passion for satire and indie games.
Pro Bono Game Designer (Royalties-Based) – About the Project We’re building MAGAdeddon, a politically satirical, action-packed indie game in its early stages. The game uses politics as a framework for satire, but it is not pushing any political agenda. The focus is on fun, parody, and creative storytelling inspired by real-world themes. Role: Game Designer Compensation: No upfront pay. Royalties downstream from: • Ad revenue • App/game sales • Sponsorships • Overall game success Commitment: Remote, flexible, no minimum hours — passion-driven collaboration. Ownership: Opportunities available for committed contributors. Responsibilities • Develop and refine game mechanics, systems, and progression loops. • Create engaging levels, challenges, and scenarios that fit the satirical tone. • Collaborate with devs, artists, and writers to align gameplay with story direction. • Prototype and test gameplay concepts. Qualifications • Experience designing mechanics for 2D/3D games. • Strong creative and problem-solving skills. • Familiarity with balancing gameplay for fun and replayability. • Passion for satire and indie games What You’ll Get • A share of royalties tied to ad revenue, app sales, and sponsorships. • Creative freedom and the chance to leave your mark on a high-visibility project. • Flexible work schedule – work on your own time. • A portfolio piece that could gain strong media attention upon release. How to Apply Send a short intro, portfolio, or examples of your past work to: joe@willisnmb.com Job Type: Part-time Pay: $1,000.00 - $250,000.00 per year Benefits: • Employee discount • Flexible schedule • Professional development assistance • Referral program • Stock options Work Location: Remote
This job posting was last updated on 9/25/2025