$70K - 120K a year
Drive player experience and UX strategy across gameplay, metagame, and LiveOps content for a mobile match-3 game, including UI design, prototyping, and collaboration with multidisciplinary teams.
5+ years UI/UX experience in mobile free-to-play games, strong portfolio, Unity implementation experience, excellent communication, and knowledge of Figma and LiveOps environments.
About VoodooFounded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control and Block Jam, alongside popular apps such as BeReal and Wizz.This position can be fully remote, ideally within CET +/-2h.TeamOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our \u0027Core\u0027 games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our \u0027Live\u0027 games team focuses on delivering higher engagement on our existing and successful games.Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.You will be joining our live games studio to work on a new game. We are building, a fast-evolving, high-performing match-3 game with strong RPG, progression systems and ready to explore the unknown. This is a rare opportunity to shape a successful live game while having meaningful ownership over the player experience.RoleAs a UI/UX Artist, you’ll drive the player experience across gameplay, metagame, and LiveOps content, working closely with a multidisciplinary team. You’ll be responsible for both strategy and execution, combining solid UX thinking, artistic sensitivity, and technical understanding.Own the UX strategy and UI execution across the full game loop: match-3 gameplay, metagame systems, events, store, and LiveOps featuresStrong UI Design / Art skillsDesign player journeys including onboarding, FTUE, economy upgrades, events, and long-term retention systemsCreate user flows, wireframes, and interactive prototypes using FigmaTranslate UX into polished, high-fidelity UI mockups with clear visual hierarchy and strong artistic qualityBuild, evolve, and maintain scalable UI systems, components, and a shared style guideCollaborate closely with product, design, art, and engineering to align vision and executionProactively contribute to ideation, from early exploration to final implementationRely on player data, feedback, and testing to iterate and continuously improve user flows and visual clarityBring a strong point of view on design decisions and communicate ideas clearly and effectively across the teamProfile5+ years of experience in UI/UX, preferably in mobile free-to-play gamesA strong portfolio showcasing thoughtful UX, polished UI, and a good sense of visual storytellingExcellent communication skills, you can advocate for your craft and collaborate with stakeholders across disciplinesProven ownership of features from concept through implementation in UnityHigh artistic standards with the ability to elevate the visual identity of a gameDeep understanding of mobile game UX and interaction design principlesExperience working in LiveOps or Games-as-a-Service environmentsMatch-3 experience is a strong plusRPG UI/UX experience is a bonus (inventory, upgrade systems, character progression, etc.)Deep knowledge of Figma, Unity, and UI implementation pipelinesBenefitsBest-in-class compensationAdditional benefits depending on your country of residence #J-18808-Ljbffr
This job posting was last updated on 9/17/2025