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Take-Two Interactive Software, Inc.

via Greenhouse

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Principal Technical Designer

Anywhere
full-time
Posted 9/5/2025
Direct Apply
Key Skills:
Technical Design
Gameplay Design
Systems Design
Player Psychology
UX Design
Gameplay Mechanics
Gameplay Dynamics
Procedural Systems
Unreal Engine
Blueprint Scripting
Python
C#

Compensation

Salary Range

$Not specified

Responsibilities

As a Principal Technical Designer, you will contribute to the design, implementation, and maintenance of tools, workflows, and key game systems. You will help design and prove new features, identify technical challenges, and improve design team efficiency.

Requirements

Candidates should have 8+ years of experience in technical design for games and a strong understanding of gameplay and systems design. Proficiency with Unreal Engine and programming languages such as Python and C# is also required.

Full Description

Who We Are: Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of System Shock 2, Bioshock, and Bioshock Infinite) and former Irrational Games developers. The studio’s mission is to create narrative-driven experiences rooted in immersive world building and gameplay. The Challenge: Ghost Story Games is seeking a talented Principal Technical Designer to join us on Judas, the highly anticipated game led by Ken Levine (System Shock 2, BioShock series). Unique in its bold, creative vision, Judas is also built upon novel technology by which the visual world, gameplay, and story unfolds in meaningful, dynamic ways. The result is a significant and personal journey adapted to each player’s experience and offers a new approach to the art and storytelling of video games. As a Principal Technical Designer, you will have the opportunity to contribute to the design, implementation, and maintenance of tools, workflows, and key game systems. What You’ll Take On: Help design and prove new features by developing prototypes Help identify technical pitfalls and challenges in new and existing designs, offering possible solutions or alternatives Contribute tool and workflow improvement ideas, to improve design team efficiency and iteration capabilities Help design, balance, and iterate our more technical gameplay systems Work with other disciplines to help align design intent with non-design pipelines and tech What You Bring: 8+ years of experience within technical design making games A strong understanding of gameplay and systems design, including player psychology, UX design and gameplay mechanics and dynamics in AAA games Experience working with and building procedural systems Proficiency with the Unreal Engine and experience in Blueprint scripting Knowledge of programming languages such as Python and C# When Applying For This Position: Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative

This job posting was last updated on 9/6/2025

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