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Apple

Apple

via Glassdoor

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Silicon Validation Software Engineer- GPU IP Validation and Integration

Beaverton, OR
full-time
Posted 9/17/2025
Verified Source
Key Skills:
GPU architecture
Graphics validation
OpenGL
CUDA
C/C++ programming
Python
GNU Make
SoC system level validation
Debugging hardware/software issues
ML/LLM workloads for GPU

Compensation

Salary Range

$150K - 250K a year

Responsibilities

Develop and validate graphics software stressing GPU and SoC components, debug hardware/software issues, and integrate tests into system-level environments.

Requirements

Bachelor's degree plus 10+ years in silicon validation software engineering with expertise in GPU pipelines, graphics APIs, SoC architectures, and strong C/C++ skills.

Full Description

Do you love creating elegant solutions to highly complex challenges? Do you intrinsically see the importance in every detail? As part of our Silicon Technologies group, you’ll help design and manufacture our next-generation, high-performance, power-efficient processor, system-on-chip (SoC). You’ll ensure Apple products and services can seamlessly and efficiently handle the tasks that make them beloved by millions. Joining this group means you’ll be responsible for crafting and building the technology that fuels Apple’s devices. Together, you and your team will enable our customers to do all the things they love with their devices! Join a team of expert software engineers with diverse backgrounds (graphics, video encoding, video processing, file systems, CPUs and caching, kernel programming, embedded systems) to develop graphics validation software and integrate it into system level test environment. Description You will be writing shaders that stress the GPU and cause high bandwidth traffic to and from the memory subsystem. You will apply your deep understanding of GPU architecture to write tests that stress the pipeline and exercise the interaction between the GPU and different IP blocks on the SoC. You will use the necessary driver and firmware APIs to compile shaders and prime operations to move data around in the SoC using the GPU threads/SIMD groups. You will understand the different levels of GPU memory hierarchy (Shared, Global, etc.) You will debug SoC software and hardware issues, and perform system level validation. Minimum Qualifications • A minimum of a bachelor's degree in relevant field and a minimum of 10 years of relevant industry experience in silicon validation software engineering or related field Preferred Qualifications • Experienced with Graphics, OpenGL, and CUDA • Understanding of the GPU pipeline and graphics theory • Understanding of system and SoC architectures • Experienced with image processing, memory hierarchies, and compilers • Strong C/C++ programming skills • Implement and run ML/LLM workloads for GPU characterization • Proficient in Python and GNU Make • Deep understanding of compute systems, operating systems, and computer architecture • Passionate about writing code close to the hardware, and debugging. • In-depth knowledge and experience in SoC system level validation and debugging of SoC software and hardware issues. • You enjoy the validation mentality: meticulous, curious, and persistent. Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant . Submit Resume

This job posting was last updated on 9/23/2025

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