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AP

Apple

via Snagajob

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Interaction and Motion Designer - Full-time

New York, NY
Full-time
Posted 1/29/2026
Verified Source
Key Skills:
Prototyping
Motion Design
Interaction Design

Compensation

Salary Range

$NaNK - NaNK a year

Responsibilities

Designing dynamic user experiences through animation, prototyping, and behavior-driven design to enhance usability and delight.

Requirements

Minimum 5+ years of experience in interaction or motion design, a portfolio showcasing relevant work, proficiency in animation and prototyping tools, and strong collaboration and communication skills.

Full Description

**Weekly Hours:** 40 • *Role Number:** 200620128-2459 • *Summary** This is a role for a designer who brings interfaces to life, not just with movement, but with meaning. Someone who understands the nuance of timing, transitions, and feedback as tools to elevate product experiences. At Apple, we see motion and interactivity as critical ingredients of how people understand and enjoy our products. • *Description** We’re looking for an Interaction & Motion Designer who specializes in shaping dynamic user experiences through animation, prototyping, and behavior-driven design. You’ll work across product surfaces to craft motion that enhances usability, communicates hierarchy, and adds delight without distraction. Whether you’re animating a micro-interaction, building a prototype to explore a new pattern, or developing flows that teach through movement, your work will bring clarity and craft to our design language. This role is deeply collaborative, partnering closely with product designers, engineers, and marketing to ensure motion and interaction are integrated into the foundation of the user experience, not added after the fact. You’ll help define best practices, push the creative bar, and prototype ideas that shape the next-generation of Apple’s business and advertising tools. • *Minimum Qualifications** + 5+ years of experience in interaction design, motion design, or product UI/UX. + Portfolio showcasing interactive product design with motion, animation, and prototyping. + Proficiency in prototyping and animation tools. + Deep understanding of motion principles such as timing, transitions, and feedback to enhance usability. + Strong ability to communicate through storyboards, motion studies, and interactive demos. + Skilled collaborator with product, engineering, and marketing teams. + Excellent communication and presentation skills. • *Preferred Qualifications** + Background in the marketing and advertising space. + Hands-on experience shipping interactive flows that balance clarity and delight. + Familiarity with accessibility and inclusive design principles as they apply to motion. + BA/BS degree in Interaction Design, Motion Design, HCI, or equivalent experience Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (https://www.eeoc.gov/sites/default/files/2023-06/22-088\_EEOC\_KnowYourRights6.12ScreenRdr.pdf) . • *Weekly Hours:** 40 • *Role Number:** 200620128-2459 • *Summary** This is a role for a designer who brings interfaces to life, not just with movement, but with meaning. Someone who understands the nuance of timing, transitions, and feedback as tools to elevate product experiences. At Apple, we see motion and interactivity as critical ingredients of how people understand and enjoy our products. • *Description** We’re looking for an Interaction & Motion Designer who specializes in shaping dynamic user experiences through animation, prototyping, and behavior-driven design. You’ll work across product surfaces to craft motion that enhances usability, communicates hierarchy, and adds delight without distraction. Whether you’re animating a micro-interaction, building a prototype to explore a new pattern, or developing flows that teach through movement, your work will bring clarity and craft to our design language. This role is deeply collaborative, partnering closely with product designers, engineers, and marketing to ensure motion and interaction are integrated into the foundation of the user experience, not added after the fact. You’ll help define best practices, push the creative bar, and prototype ideas that shape the next-generation of Apple’s business and advertising tools. • *Minimum Qualifications** + 5+ years of experience in interaction design, motion design, or product UI/UX. + Portfolio showcasing interactive product design with motion, animation, and prototyping. + Proficiency in prototyping and animation tools. + Deep understanding of motion principles such as timing, transitions, and feedback to enhance usability. + Strong ability to communicate through storyboards, motion studies, and interactive demos. + Skilled collaborator with product, engineering, and marketing teams. + Excellent communication and presentation skills. • *Preferred Qualifications** + Background in the marketing and advertising space. + Hands-on experience shipping interactive flows that balance clarity and delight. + Familiarity with accessibility and inclusive design principles as they apply to motion. + BA/BS degree in Interaction Design, Motion Design, HCI, or equivalent experience Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant (https://www.eeoc.gov/sites/default/files/2023-06/22-088\_EEOC\_KnowYourRights6.12ScreenRdr.pdf) .

This job posting was last updated on 2/2/2026

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